| Date | Categories | Country | Type | Location |
|---|---|---|---|---|
| December 02 2025 | Design | United States | FULL-TIME | REMOTE |
Tamber is as much a brand as it is a creative tool for musicians. Everything you design here lives at the intersection of music, motion, and experimentation - you’ll be shaping a product that feels alive, expressive, and deeply tied to the culture of music-making. This isn’t a world of flat dashboards or enterprise UX patterns. We’re building interactive, sensory-native experiences powered by WebGL, 3D, spatial effects, and multimedia.
We want someone who thrives in that playground. Someone who misses the chaos and joy of the Flash era, who loves pushing past “safe” design, and who gets excited when a wild idea becomes the feature everyone ends up loving. If you’ve ever wished a client would let you go weird, or wished a developer captured the magic in your head - this is where that energy actually gets built.
Design and development here are inseparable. You’ll be in the room from day zero - trading ideas, prototyping with devs, talking to musicians, trying things that have no precedent, and arriving at something better together than any of us could have done alone.
And you won’t be doing this in a vacuum. Our dev team has been recognized by CommArts, The Webbies, FWA, Awwwards, STA100, and more. Our visual foundation was created with UNNAMED.xyz, an award-winning design studio, and you’ll be evolving that system with us. Around you is a team of creative technologists - people who build ML toys for fun, code generative art on weekends, and argue about synth presets and chord voicings. (Selected works here, here, here, here.)
At Tamber, everything we build is in service of amplifying human creativity, especially for musicians. We believe in tools that feel magical - but always in ways that keep the artist at the center.
Responsibilities
- Collaborate with devs to co-design experimental product features, experiences, and interactions
- Design product UIs, flows, marketing materials, and the website
- Steward and elevate the existing brand identity
- Create and maintain brand style guides and design systems
- Help plan the future growth and scaling of the brand
- Participate in user conversations, feedback gathering, QA, and dogfooding sessions
Must-have skills
- Command of developing and maintaining brand systems/identities
- Excellent communicator of design ideas - to designers, developers, and non-designers
- Strong mastery of color, typography, spatial composition, hierarchy, imagery, aesthetics, and flourish
- Deep experience with responsive design
- Strong collaboration instincts - designing alongside devs, users, and music producers
- Experience with application, web, or game UI design, plus social media/marketing asset design
- Figma wizardry, but also comfortable designing experiences that can’t be fully captured in Figma - via motion, prototypes, sketches, or anything that gets the idea across
- Comfort with ambiguity - we co-create requirements using constant user feedback
- Strong interaction-design instincts grounded in real usability principles
Bonus skills
- Game UI, game design, or event/experience design
- 3D design (modeling, texturing, rendering, shaders, simulation - anything)
- Video/photo editing, motion design (Rive, After Effects), illustration, or character/animation
- Knowledge of music or music theory
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