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Looping softbodies in Houdini and Redshift

  • Language: English
  • Certificate: of completion
  • Subtitles: English, Spanish, French, Japanese, Italian, Portuguese (Machine translation)
  • Duration: 1 Hour
Now
9.99$
/$100

This course is aimed at beginners and intermediate users. A basic understanding of the Houdini interface is assumed.

Category Course format Language Duration Level
3D, Animation Online English with Subt. 1 Hour Beginners & Intermediate

We will go step by step, so you understand each section properly, and can adapt the principles to your unique project. We will cover every aspect needed to create a production level softbody simulation from start to final render.

We’ll look at a variety of methods to achieve the same result so you can adapt and use these principles on whatever your current project requires.

Modules

What you will learn
in this course.

  • Lessons
  • Lesson 1
    Introduction
    • Introduction about me
    • Overview of the different topics we’ll cover in this course
  • Lesson 2
    Setting up our scene
    • Creating a spiral
    • Copy spheres onto the spiral with various attributes
    • Creating groups
    • Setting up vellum
  • Lesson 3
    Creating Falloffs
    • Pyro spread
    • Infection solver
    • Mask from geometry
    • Mops Shape falloff
    • Mops spread falloffs
    • Curveu ramp
  • Lesson 4
    Driving Vellum with attributes
    • Importing attributes into Vellum
    • Creating new rest length attributes
    • Additional Thoughts and re-using geometry wrangles
  • Lesson 5
    Vellum Settings
    • Setting up test geometry
    • Testing settings on test geo
    • Testing settings on spiral
  • Lesson 6
    Post Sim Workflows
    • Caching our simulation
    • Transferring attributes
    • Creating a smoothing solver
    • Post scaling the objects
    • Post Processing
    • Looping Ideas
  • Lesson 7
    Render Setup in Redshift
    • Adding attribute to use in render
    • Finding references and creating inspiration board
    • Setting up lights and a background
    • Redshift output settings
    • Materials and PostFX setup
    • Final render
  • Lesson 8
    Wrap up
    • Final thoughts

Meet the teacher

Paul Esteves

Freelance Motion Designer/3D Generalist

I’m a self taught motion designer and 3d Generalist from Durban, South Africa. However, I am now based in Munich, Germany. I love creating looping simulations in my personal explorations. I also work for studios and agencies as a 3d Generalist on a variety of projects. I use Sidefx as my primary tool and Redshift as my renderer of choice.

Now
9.99$
/$100

Course Content

We will go step by step, so you understand each section properly, and can adapt the principles to your unique project. We will cover every aspect needed to create a production level softbody simulation from start to final render.

We’ll look at a variety of methods to achieve the same result so you can adapt and use these principles on whatever your current project requires.

Features

  • English
  • English, Spanish, French, Japanese, Italian, Portuguese (Machine translation)
  • Beginners & Intermediate
  • Access on mobile and Desktop
  • Full time access
  • Certificate of completion

If you have any questions about this course, please contact us

Start the course and upskill your professional toolkit.

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