Looping softbodies in Houdini and Redshift
- Language: English
- Certificate: of completion
- Subtitles: English, Spanish, French, Japanese, Italian, Portuguese (Machine translation)
- Duration: 1 Hour
This course is aimed at beginners and intermediate users. A basic understanding of the Houdini interface is assumed.
Category | Course format | Language | Duration | Level |
---|---|---|---|---|
3D, Animation | Online | English with Subt. | 1 Hour | Beginners & Intermediate |
We will go step by step, so you understand each section properly, and can adapt the principles to your unique project. We will cover every aspect needed to create a production level softbody simulation from start to final render.
We’ll look at a variety of methods to achieve the same result so you can adapt and use these principles on whatever your current project requires.
Modules
What you will learn
in this course.
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Lessons
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Lesson 1Introduction
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Introduction about me
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Overview of the different topics we’ll cover in this course
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Lesson 2Setting up our scene
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Creating a spiral
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Copy spheres onto the spiral with various attributes
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Creating groups
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Setting up vellum
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Lesson 3Creating Falloffs
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Pyro spread
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Infection solver
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Mask from geometry
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Mops Shape falloff
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Mops spread falloffs
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Curveu ramp
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Lesson 4Driving Vellum with attributes
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Importing attributes into Vellum
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Creating new rest length attributes
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Additional Thoughts and re-using geometry wrangles
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Lesson 5Vellum Settings
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Setting up test geometry
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Testing settings on test geo
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Testing settings on spiral
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Lesson 6Post Sim Workflows
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Caching our simulation
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Transferring attributes
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Creating a smoothing solver
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Post scaling the objects
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Post Processing
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Looping Ideas
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Lesson 7Render Setup in Redshift
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Adding attribute to use in render
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Finding references and creating inspiration board
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Setting up lights and a background
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Redshift output settings
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Materials and PostFX setup
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Final render
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Lesson 8Wrap up
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Final thoughts
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Meet the teacher
Paul Esteves
I’m a self taught motion designer and 3d Generalist from Durban, South Africa. However, I am now based in Munich, Germany. I love creating looping simulations in my personal explorations. I also work for studios and agencies as a 3d Generalist on a variety of projects. I use Sidefx as my primary tool and Redshift as my renderer of choice.
Course Content
We will go step by step, so you understand each section properly, and can adapt the principles to your unique project. We will cover every aspect needed to create a production level softbody simulation from start to final render.
We’ll look at a variety of methods to achieve the same result so you can adapt and use these principles on whatever your current project requires.
Features
- English
- English, Spanish, French, Japanese, Italian, Portuguese (Machine translation)
- Beginners & Intermediate
- Access on mobile and Desktop
- Full time access
- Certificate of completion
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Paul Esteves
Teacher at awwwards.com
If you have any questions about this course, please contact us